viernes 26 de diciembre de 2008
Mirror´s Edge
Mirror´s Edge es un juego en primera persona,no es un Shooter, sino un juego de Aventura en primera persona. En él, tendrás que esquivar,correr, saltar y otras cosas mas para sobrevivir.
En el juego también contaras con armas, solo que no estarán dentro de tu arsenal, solo se las podrás quitar de las manos a tus enemigos.
El Gameplay es bastante simple cuando se acostumbras en mi opinión le faltaron algunos detalles pero son mínimos, creo que un modo co-op en linea no hubiera sido tan mala idea...
La dificultad se puede configurar en "Options" o simplemente cuando vayas a empezar a jugar.
El juego no es tan largo, pero lo compenza con una gran dificultad, y no lo digo por la dificultad en la que estés, sino por que tendrás que pensar donde es tu siguiente aterrizaje, o sino, no querrás saber como quedaras después de la caída.
Trucos:
Wall Run: Hold Up Action while running slightly against a smooth wall.
Wall Run Jump: You can jump from a Wall Run (transferring from wall to platform or other element) by releasing Up Action and then pressing it again. Note: If Quick Turn was not used, her angle of jump is far shallower than with Quick Turn (which essentially aims away from the surface you Wall Run against).
Wall Run Flip: By using Quick Turn, you can quickly bounce/kick jump from a wall and grab onto mantle-possible surfaces when turned around. This is otherwise identical to the Wall Run Flip, except for the addition of Quick Turn.
Wall Run Kick: While doing a Wall Run, press Attack to kick out. If Quick Turn is used before Attack, the attack will be a standard jump kick.
Mantle: You can mantle up onto surfaces and fences. A version of this (vault) is done on low, waist-high objects, like hurdles.
Slide: While running forward, you can slide by holding Down Action. During a slide, you can attack with a kick. If you lack the momentum, you will instead crotch-punch the enemy.
Drop Attack: From a high height, drop/jump onto an enemy, and as Faith's sneakers touch the enemy, press Attack.
Skill Roll: When you are dropping from a height, press Down Action as you touch the ground to do a safety roll. This move will negate some falling damage.
Disarm: Disarm an enemy by pressing Gold/Triangle when the weapon flashes red. Even if Runner Vision is turned off, the weapon should still glow red when the disarm opportunity arises. If disarm is done from behind an enemy (i.e. after a Wall Run Kick), the disarm is always successful and the weapon may sometimes not glow at all
Logros y sus correspondientes puntos:
Access all areas (20 points): Unlock all Time Trial stretches.
Tango down (15 points): Knock out 20 enemies in melee combat.
Mine! (15 points): Perform 15 successful disarms (outside of the tutorial).
Packrat (80 points): Find all 30 hidden bags.
Back on the job (10 points): Complete the Tutorial.
Prologue Complete (20 points): Complete the Prologue in story mode.
Chapter 1 Complete (20 points): Complete Chapter 1 in story mode.
Chapter 2 Complete (20 points): Complete Chapter 2 in story mode.
Chapter 3 Complete (20 points): Complete Chapter 3 in story mode.
Chapter 4 Complete (20 points): Complete Chapter 4 in story mode.
Chapter 5 Complete (20 points): Complete Chapter 5 in story mode.
Chapter 6 Complete (20 points): Complete Chapter 6 in story mode.
Chapter 7 Complete (20 points): Complete Chapter 7 in story mode.
Chapter 8 Complete (20 points): Complete Chapter 8 in story mode.
That's a wrap (60 points): Complete the story mode on any difficulty.
Bag lady (20 points): Find all three hidden bags in one chapter.
Pro runner (80 points): Complete story mode on hard difficulty.
Ran out of fingers (30 points): Find 11 hidden bags.
On the clock (10 points): Beat the qualifier time on any Time Trial stretch.
Baby steps (20 points): Attain a Time Trial star rating of 20.
A for effort (25 points): Attain a Time Trial star rating of 35.
Still counting (30 points): Attain a Time Trial star rating of 50.
Prologue Speedrun (10 points): Complete a Speedrun of the Prologue below the target time.
Chapter 1 Speedrun (10 points): Complete a Speedrun of Chapter 1 below the target time.
Chapter 2 Speedrun (10 points): Complete a Speedrun of Chapter 2 below the target time.
Chapter 3 Speedrun (10 points): Complete a Speedrun of Chapter 3 below the target time.
Chapter 4 Speedrun (10 points): Complete a Speedrun of Chapter 4 below the target time.
Chapter 5 Speedrun (10 points): Complete a Speedrun of Chapter 5 below the target time.
Chapter 6 Speedrun (10 points): Complete a Speedrun of Chapter 6 below the target time.
Chapter 7 Speedrun (10 points): Complete a Speedrun of Chapter 7 below the target time.
Chapter 8 Speedrun (10 points): Complete a Speedrun of Chapter 8 below the target time.
Chapter 9 Speedrun (10 points): Complete a Speedrun of Chapter 9 below the target time.
Vrooom! (40 points): Maintain sprint speed for 30 seconds.
Up, over, under, onwards (25 points): String together the following: jump, coil (over obstacle), slide (under obstacle).
Free flowing (25 points): String together the following: wallrun, jump, speedvault.
May I have this dance? (30 points): String together the following: wallrun, turn, jump, wallclimb, turn, jump.
aaaand safe! (30 points): String together the following: wallrun, jump, coil (over obstacle), skill roll.
Head over heels (20 points): Complete a chapter of the game without ending up in a heavy landing.
Untouchable (15 points): Complete a chapter without getting shot.
Pacifist (15 points): Complete a chapter without firing a gun.
Test of Faith (80 points): Complete the game without shooting an enemy.
Martial artist (10 points): Perform a melee hit from a wallrun.
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